Previous work: blog 1, blog 2, blog 3, blog 4, blog 5.
Moving on from last design process of designs for the idents and then moving them into Photoshop, i proceeded onto the next part of the brief which was story boarding my ident idea in thumbnail form. Despite deciding to move on from Black Rose and choose Rusty Tank i still wanted to do a storyboard as it could be used in a future project.
So the idea behind this storyboard for this was to have a rose in a field with clouds and the grass moving in the wind, the rose starts red and slowly dies and fades to black, the background fades out to just the rose, then the font slides in from the sides to have a final shine over the top then the petals fly off in a swoop towards the screen to cut. This could be a really professional looking ident with fine tuning and time taken onto it but this is not the one i will be focusing on it was just a developed idea i could come back to.
For Rusty Tank my proceeding idea the idea behind it was to have a mountainous desert styled background which has a tank chugging along with smoke escaping from every gap, lots of bangs and breaks and then it stops. A time lapse of age occurs as the tank turns rusty being left for so long. Background fades ident text comes fades in and cut. I felt this was a solid idea that with my skill set in after affects i could have a real crack at.
Now to take it into after affects. But first ill need a tank both normal and rusty so i had to detour into Photoshop to design myself the main character so to speak.
Here is what i came up with a cartoon looking military tank with a slight shine to it from light and shadows to show a 3d effect on the tank. i did this purely by painting the tank using the brush in Photoshop on 100 hardness then alters opacity for shadows and layers extra detail such as shadows and light.
The Rusty tank i used a rusted texture on the normal tank to place into the file then turned the opacity down, magic wand selected the surrounding around and background erased outside rust texture. I did also add some fliter>noise>dust and speckles as i did in the ident graphic but it did have as much effect so its hardly noticeable.
Now im ready to head into after effects for the final ident production.