Last session we had to present our self initiated idea to the rest of the group, after getting the green light for my project i really have gone full speed into researching my field starting in need for speed and gran turismo. These games have helped me outline the foundations of where i want to go with my game visually, the main aspects i have looked at are: The HUD/GUI, the racing features (blur, impact etc.), menu system, garage feature and gameplay elements.
From my research i am hoping to draw up some designs for my ideas shortly whilst i begin game mechanics in Unreal Engine 4. With it being a drag racing game the main game mechanic i need is the manual gearbox so that will be the first thing i tackle shortly using a basic preset racing engine save file so i can test as currently i have nothing to drive unless i rig my mini or mustang shortly.
My presentation went down really well i felt, i delivered a clear idea to what i want to achieve and where i will be going about my game aswell as giving everyone a taste of what the game is about. After i presentated it was open to the floor for any feedback or critique on my work and where im going with it. The wasnt any critique they all seemed to like the project, it was just suggestions. David suggested i do some sort of in game soundtrack which was a tickbox of ideas i already had time permitted, and james asked if i was going to do class systems for the cars as id already mentioned a wide range which i took on board as a possibility. Then Dave Eccles the illustration tutor asked me my reasoning behind my type choice in the logo.
Here is the logo:
I said from all the types i went through it was the one that screamed out to me car, as it reminded me of the sort of type used for muscle cars like a mustang mainly american cars really. He accepted that at the time until later on when i asked him for guidance on the type. It was clear that the type was drawing the attention away from the modern looking logo id designed to a rather older time like 1960s/70s according to Dave, i could see where he was coming from and asked for his help to take it to the next step. He loved what id done with the heartbeat monitor style id gone for and wanted to work with me on making it and i quote “something that teenagers will remember and scream wow this is awesome when it comes on”. From this idea we came up with it being on a car grill as maybe a badge or actually shaped in the grill, this i could use as a texture for one of the cars and go a awesome ident where the car is speeding in to a stop on the camera fading out to the logo. This all sounded so promising and Dave took my current file of just the logo not the type off me to work on an idea that i will be able to play with if nessacery later on. i will post the results when i have them.
i showcased my design process for the logo so far to the group here are some designs i have come up with:
So initally i had a filled car to try made it bold and popped out but when i tried a variation with just the outline it looked alot sleeker and modern so i stuck with it. As you can see i could have many a different car with this logo as it works with all as a basic silouhuette and couild be fun for the player to try identify what it is. i like the mclaren p1 silouhuette personally but the final product with the lamborghini is just as good and modern looking for what i was trying to design. Now im working with Dave Eccles to take it to the next step and look forward to producing some good results.
Back to the presentations, to show my professionalism whilst it wasnt me in the limelight i took notes on peoples presentations so that i could propose suggestions or ask questions about it at the end. I did this for every student where possible generally coming up with other games that had similar styles or ideas that they were going for with their work. For example steve was doing a blob that escaped from a factory into the jungle and he took over enemies by jumping on them, this to me had reference to oddworld: abes oddysey where abe escaped rupture farms to gain power to go back and free his fellow race, one of them powers was the ability to take over and control the sligs without damaging himself.
I could elaborate on feedback i gave to each individual but the tutor was present so im sure he knows what i said to the other students.
Now its time to get to work on the Car Beat project ill keep everyone up to date.