PHASEgaming

Jason Pook's Games Design Blog


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Client Project- Session 12

With the semester coming to a close we really needed to enforce what had to be done while we are away over Christmas, Assets had already been given out as a start but today Paul asked us to present to him where we are at in the project and where we are going with it.

Luckily myself and Phil had already done a video on this exact topic last thursday as a update design process video for the public to see on facebook or youtube. In this video we quickly review the previous video which was around 2 months previous making this video well overdue. Nevertheless a in depth explaination of our work would hopefully get everyone else up to speed with where we are and where we want to be in the near future.

Apologies once again for videoing on my mobile as we forgot to pick up some screencapture software then adding audio. Despite that we covered buildings, textures, modular road system, interactivity, life, vehicles, blueprints, assets, controller usability and then our next steps.

Despite having this we did not use it to present to Paul as its poor presenting if we just sit there with a video running, due to our contributions in the project we asked the rest of the group to take the speech towards Paul make sure they was all up to speed with the project then we fill the gaps if anything was missed. After all this was done Paul evidently told us what we knew that we wasnt as far as we should be, and reinforced the deadline that we had already set for buildings that people have to be modelled, textured and handed in. Hopefully with the tutors backing people will listen and stick to this deadline as most been set so far havent been met by all.

With all the being said everyone began tackling on with work for the final push on our last week, people who had been absent came and retrieved assets that was left. Myself I watched a few more tutorials on uv unwrapping and texturing as despite being confident in that area i wanted to push on to add to my knowledge for a better end product on my work.

Following these tutorials I learnt a few new tricks of the trade like using a checker pattern with numbers and letters on whilst unwrapping so that you can see distortion but also you can identify uv’s that are the wrong way or flipped far easier than the preset blank checker pattern. Other useful tools was the align vertexes in vertical or horizontal so that if you was to overlap UV’s you could make sure they was perfectly matched using these quick tools rather than playing with snapping and scale for too long.

texture

Heres a quick image of what i meant, so my van is built in 1 half then symmetry modifiered to create the other half for perfect proportions and also saving alot of time. This means that the uvs of both side panels will be the same so by unwrapping them both individually using planar map in the Y axis fitted and centred i could copy them UV’s, select the other side and paste the UV’s to give it the exact shape, but just to be sure you can use them buttons to align all the vertexes. Thats just an example another would be my pounland building with the pillars i did this process for them.

Now its the holidays and im going to do a seperate blog post on our use of communication that we need over not just the christmas period but the project for professionalism using methods such as facebook groups, fleep, basecamp (our provided and assessed way) etc.

 

 


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Flash- Tutorial and Introduction

Todays lesson on Casual Games we was introduced to software that we will be using this software was Adobe Flash Professional. My previous experience in flash is very limited, all i have done in flash throughout my education was a interactive quiz for my OCR Nationals Level 3 ICT which was a short project to asisst our unit, this had limited features but it did use alot like a scoreboard, scoring marks, buttons, back/forward buttons and a replay button. This leaves me with the basics but not much, i certainly wouldnt class myself as knowing my way around flash. To get us all started we was told to check out the Flash Tutorial on the adobe website, this tutorial involved the basics of flash to get us used to it. The task was to get a ball to bounce on and off the screen in one simple movement. I created my ball and always knew about motion tweens and how they worked so instead of doing the bounce i decided to do a flying loop with my ball. This as you can see worked perfectly well but i wanted to test my skills in flash and motion tweening so i drew a stick man which then lead onto the stick man spinning jumping and kicking the ball off the screen. This pleased my as i successfully motion tweened 2 layers together to make one flash movie clip, but the dissapointments was i wanted to have more animation on the stick man so he for example bent his knee when jumping and maybe some arm action; due to me not knowing how to do this at this stage i was unable to do it.

Now i had my finished flash a stickman spinning then jumping and kicking the looping ball off the screen. The next step was to venture into the dreaded world of scripting and coding to enter a “stop” code, this would prevent the flash from constantly looping round so you could stop the script. This was fairly easy as it was a simple “stop () ;” code nothing else was required. I tested it and it worked perfectly but now when the flash had finished it was just stuck and you had to close and reload the clip to watch it again. This required me to do the next step of the tutorial which was replay button, once again the scripting and code world loomed over me like a bird of prey (im not sure if you have noticed that im not a fan of scripting) but fortunately for me this time the code was provided on the tutorial so it was a lucky escape. Due to the code being given there was no issues and the replay button was successful. This terminated my flash project as i had finished all that was left to do was to publish and then export. I exported it onto my Youtube page so that i could embed it into my blog for you readers to have a look.

This was the beginning of experimenting with flash as between now and next lesson we have been issued with a optional task of making a flash project in which a circle is directed using the arrow keys on the keyboard. This would purely be to make a next step in flash design as next week we have to pitch our ideas for a casual game.