PHASEgaming

Jason Pook's Games Design Blog


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Childhood Revival for £3.99- Crash Bandicoot.

Yes, you heard correctly tonight I discovered that whilst im waiting for the PlayStation 4 to arrive I can be revisiting some of my favourite games of all time from my childhood. This is a fantastic discovery I made on the PlayStation store, the first game I went to look for was the one and only Crash Bandicoot. Crash is such an iconic character in video games history not just in my personal life of religiously playing crash bandicoot when I was a kid. ########crash-bandicoot-av

And where better to start than the original PlayStation 1 classic of Crash Bandicoot which on the PlayStation store was only £3.99! this amazed me so much I swiftly bought the game and had the download running.

That’s a little glimpse of the introduction to the game and how it was back in 1996 (I was 1 years old), I got my PlayStation 1 when I was 4 or 5 and games such as Crash Bandicoot and Spyro the dragon was my utter idols that glued me to the screen. Safe to say for Sony at 18years old when I loaded this game up I must have had the exact same expression on my face of extreme concentration crossed with overwhelming amazement and my childhood screaming out “play it Jason!”.

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Although compared to now a days the graphics and performance of gaming is miles ahead of what it was back then this game is still fantastic for gameplay and fun. I can honestly say that the 2hours I spent on this after downloading it for 30minutes was the most fun I have had on a game in some time (actual fun enjoyment not raging one minute then telling other people how sick you are the next minute).  Crash has everything its got levels that have you running towards the screen away from a boulder which have you heart in your neck moments after running a long way from the checkpoints, to hog riding dodging spikes at a fast pace and other obstacles then sometimes if you collect the 3 pictures you have a bonus mission which goes left to right like Mario or sonic. I am currently on the second island right at the end, I have beat bosses Papu Papu and Ripper Roo with much difficulty it has to be said. I haven’t found this game easy in one bit and that pleases me as I wouldn’t want to feel like my endless hours of childhood could be smashed out in a 3hour session now I have played games most of my life. Emotions run high in gameplay from frustration at your own silly mistakes to utter joy when you finally get across that collapsing bridge after several (I counted 32) attempts at doing so.

“Experience one of the best action/platform games ever made! Enter the vivid world of Crash Bandicoot, a marsupial on a mission! His brain’s been scrambled, his girlfriend is held captive, and his arch nemesis has a big N on his forehead! And you thought you had it tough! Over 30 crazy levels with the type of gameplay you love the most! Encounter bonus levels, fiendish traps, hair raising enemies and disappearing bridges!”- PlayStation Overview- Sony.

I mean what else is there to say other than in that brief overview its epic. So for just £3.99 you can have one of your most cherished childhood games on your PlayStation 3 like me. That’s if you don’t still have your PlayStation 1 and if you do you are epic. This will certainly occupy my time very well up until the PlayStation 4 on Friday alongside work.

Recent news that Activision are considering reviving the Crash Bandicoot series had my jumping from wall to wall with excitement as imagine Crash on next generation PS4 I cant even think of how awesome that would be for me personally. Thank you Sony for so cheaply reuniting me with my childhood.


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Platform Expos Day 1- Social Event (15/11/2013)

Today was the day…the day us games designers have all been waiting for and that is Platform Expos in Hull.

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“Platform 2013 is an annual event in the Humber Region that showcases the culture of the video game and content creation industries in a two-day event jam packed with activities for all to attend. From hands-on gaming to industry speakers and workshops, Platform 2013 has it all.” –http://platformexpos.com/

That quotation included everything we fully intended to do just in day one never mind again tomorrow it was going to be epic. Before the event had event come around I and 2 other students (Phil Maclennan and David Smith click to see there blogs) had already done our research on the event and planned out our Day 1 so that we got the most of this day that would benefit us as Games Design students a lot. The schedule was 10-11 Character Drawing workshop (which we enjoyed and turned into 10-12), 12.30-1 Industry Speaker- Developing for Microsoft, 1-1.40 Running a game studio for Microsoft, 1.50-2.50 Working at Sony Computer Entertainment Europe (Turned into how to pitch your game and break into the industry), then to city hall until 5 to see the line up of companies that arrived at platform. This turned out to be a fantastic plan as we got some extremely helpful information and enjoyed our day, I will now describe each part of our day in the order I described with some video footage I recorded to aid me in some cases.

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To begin our day we picked up our 18+ Tickets from the platform entrance at around 9.30am ready for the day ahead of us, we then entered city hall to see a massive setup of gaming heaven, the biggest setup of gaming was promoting a game called ACE of SPADES which is described as “mine craft with guns” the set up for this was two big ring sets of computers which all linked on LAN so we could play online versus each other, the brief amount of time I had on this due to the huge swarm of school children wanting a go was pretty average I wasn’t impressed with the game enough to go and buy it; if you did enjoy it though the option to enter a multiplayer “hunger games” style mode was available up on the big stage for all to watch on the big screens. This allowed us to move on to explore the rest of the city hall, it had multiple things up for testing or even purchasing from FIFA 14 Xbox 360 to textbooks for sale on the ins and outs of gaming design/ software. After a walk around we decided to vacate to go to our workshop of character drawing, we left feeling like we hadn’t seen much but this was to be revisited at the end of the day (hopefully with less school students bombing round).

2013-11-15 11.31.302013-11-15 11.31.22Onto our Character Design workshop, we arrived at Hull College to find out not only is it being run by one of our tutors Gareth but that Paul our other tutor had picked up us all free tickets this morning, this frustrated us as we paid for the tickets but it wasn’t going to alter our day. The Character Design workshop really allowed us to engage with our create side as Gareth had some large wallpaper paper spread across multiple tables for a collection of mad designs across the day, to create a multitude of random drawings he had put pieces of paper in a pile and asked us to pick 2, we got rodent and robot. This meant we had to use our own creativity and imagination to try draw a rodent robot, I decided to do my first one which was a mech-bodied rat preserving the head in a cryogenic dome this was a fairly good idea but I had drawn my object in extreme 2d so it didn’t stand out on the page. With that happening I decided to start over with a Mechanical Squirrel (this was determined by pareidolia. See Drawing 101) this was much better as I used contour lines and shading to make my creation stand out which allowed me to add more to the picture like an hydraulic tail. Phil did a rabbit with one mech leg and just a single robot eye no head which was very funny but such a good idea for just a quick sketch, David also did a rabbit but it turned out like a turtle when he tried to separate some layers but still all good valid ideas and efforts at drawing.

This concluded out character workshop but it was on all day so we could return if we found a gap for it. Whilst waiting for our Microsoft industry speaker we had the opportunity to test out the client project which the 2nd year games designers are working on built in UDK it was LAN multiplayer which we had a good laugh shooting each other and running around it wasn’t finished but was well on the way. The controls involved the mouse to look around and aim your weapon, then WASD to move up, left, right and back; left click mouse to fire a small bolt of green energy (bullet) and then right click to fire a beam of energy. This gun was called the link gun and I found its concept very good it was well matched with the futuristic style of the characters who looked similar to a halo game. The setting of a burned down Victorian looking place I think was used to contrast the characters who were extremely futuristic so to possibly suggest a alien invasion on this location who are clearly an advanced race fighting over this planet (blue team vs. red team). This game was called Trinity Church as I later found out the reason behind this is that it is based around Hull’s Trinity Church and made to scale but in the appearance of a different era, I imagine this took a lot of research to get the building structures and appearance of the level right but it certainly made me think Victorian setting possibly earlier I don’t have the exact facts on the time period.

Once we had done we headed to Ferens Art Gallery which held the talks for Microsoft industry speakers which the industry speakers was the key thing that us as Games Design students had to listen to, we could well be the future of gaming and the more we know now the better understanding and chance we have in the future (as well as needing a good game and team). After the last speaker slightly running over a bit we finally got into the seminar with the speaker Richard Adams speaking a lot about how good Microsoft are to help young and new businesses by working with them to help them build. He then went onto talking about internships mentioning Microsoft is taking 35 interns on next years (something any student would be scrambling to be involved in) an internship would be great for any young Games Designer as it goes on your CV and you will get a hands on experience of working in the gaming industry. So with that in mind to look out for he handed over to his colleague Carla Prada. Carla showed us a PowerPoint presentation which involved the focus around a character she helped design for sesame street as an interactive TV game for children called cooper. Basically she told us everything about her process the bugs, the time, the deadlines, the software, her background of being an animator and to be honest the product was fantastic as a Kinect interactive game which also game us some ideas of what the process of working for a company might be like. That being said we was expecting from Platforms timetable Developing for Microsoft and working in a Microsoft studio, what we actually got was Microsoft internships/ brief support and a process of a 3d children’s character not particularly what we was expecting but nevertheless valuable to our field of work. In the Q&A after the talk most of the people in the room was trying to get any form of exclusive announcement of Xbox one features before release on 22/11/13 but all he gave us was what we already knew so no surprises there really. This concluded two industry sessions as they sort of just did it altogether.

(sorry about the bad sound a lot of people was talking or stomping around slamming doors, with the odd humorous comment from me)

We then headed according to our plan back to Hull College for the industry speaker that I was most excited about being a Sony fan was Sony Entertainment. This began on time unlike Microsoft and we was informed beforehand that platform had named the sheet wrong and actually what we was being talked to about was for more important for everyone “How to pitch/ break into game industry”, I was extremely pleased that we was being educated on this first hand as the aim for me is to be pitching my game ideas to companies like Sony in the future to hopefully get them to fund my game ideas. Peter Smith was the speaker and he opened with “is everyone over 18?…good we can do the one for adults” he was expecting school children as much of the day had been swarmed by but luckily for us we got the proper pitch due to no school students in the talk. This talk was 1hour long and I videoed it all, but this talk was so inspirational to me and my fellow students as people looking to possibly create our own company and games to pitch to sony we agreed to keep this pitch to ourselves as it could very well be the edge we need to get that Yes instead of a No in the future. One thing I was surprised by was this:

“Your game might get a No, but there is no saying that you and your team wont get a Yes.” -Peter Smith SCEE Sony.

This surprised me but also gave me much to aspire to, during the talk he said this and gave us an example of a team of people who didn’t have a good game to start off with to pitch but because Sony saw their passion so much in the pitch for their game they signed them, and that story is the story of the company who made LittleBigPlanet- Media Molecule. The key to remember is a gold painted USB drive to give them, there is a story behind that as the most expensive USB in the word is made of solid gold which he said as a joke is good to give us as a bribe, but if we painted it gold it would have the same effect on him as he suggested it shows we listened and took time to fine polish our pitch off. This rounded off todays industry speakers that we was going to attend and Sony was by far the most impressive as beneficial to us as the possible future of gaming, I can say just from these industry talks I have come out with a bigger understanding on how to get into the gaming industry as a game or a company which is the ultimate goal.

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Truly buzzing with excitement from all the things we had learned and could do with the information gathered from Sony we headed back to City Hall to the main Platform area. We headed in to see a much less crowded area and a few things we missed, including the prime place we paid to get in for the 18+ area which was down the corridor at the back (lack of signage to find it), this had LAN Gears of War, Call of Duty and GTA V all brutal violent games (right up my street). But once again the console that stole the show in that area was the PlayStation 4, even though it was the same station setup that we had been on previously at the PS4 Social event at GAME it was still irresistible so we had to have another go. The PlayStation 4 is set for release in the UK on 29th November, I have my pre order sorted have you? if not you definitely should. Again I wanted one even more, and that’s without the like of Killzone: Shadow Fall, Destiny, Battlefield 4, Elder Scrolls Online and many more exciting games and indie games to come that we hadn’t been on yet so all more to come. A master class was given to David at FIFA 14 in two doses first on the ps4 as Real Madrid (see video) and then again a rematch on Xbox 360 as Chunnam Dragons vs. Man United (yes 2star vs. 5star and I still won).

This we believed to have brought the day to a close as it was 4.50pm with only 10minutes left of Platform Day 1, but it wasn’t…on the way out we was shown a much anticipated feature in gaming the Oculus Rift device, basically a visor you put over your eyes which makes you see right into the game further immersing you in the game believing you are the character, moving your head and looking around in real life mirrored onto the games character its truly fascinating software, the game was Sandman coming 2014.

“The Rift represents the future of gaming- the rift is going to fundamentally change the way you think about entertainment”- GameFront- Oculus Rift.

This concluded Day 1 of Platform Expos, yes there is still another day to go of different things. The main focus tomorrow is on indie game designers, we will also see an appearance of Battlefield 4 multiplayer and Assassins Creed: Black Flag Multiplayer in the 18+ section. I have thoroughly enjoyed my day and cant wait for day 2 of Platform tomorrow.