Jason Pook's Games Design Blog


Childhood Revival for £3.99- Crash Bandicoot.

Yes, you heard correctly tonight I discovered that whilst im waiting for the PlayStation 4 to arrive I can be revisiting some of my favourite games of all time from my childhood. This is a fantastic discovery I made on the PlayStation store, the first game I went to look for was the one and only Crash Bandicoot. Crash is such an iconic character in video games history not just in my personal life of religiously playing crash bandicoot when I was a kid. ########crash-bandicoot-av

And where better to start than the original PlayStation 1 classic of Crash Bandicoot which on the PlayStation store was only £3.99! this amazed me so much I swiftly bought the game and had the download running.

That’s a little glimpse of the introduction to the game and how it was back in 1996 (I was 1 years old), I got my PlayStation 1 when I was 4 or 5 and games such as Crash Bandicoot and Spyro the dragon was my utter idols that glued me to the screen. Safe to say for Sony at 18years old when I loaded this game up I must have had the exact same expression on my face of extreme concentration crossed with overwhelming amazement and my childhood screaming out “play it Jason!”.


Although compared to now a days the graphics and performance of gaming is miles ahead of what it was back then this game is still fantastic for gameplay and fun. I can honestly say that the 2hours I spent on this after downloading it for 30minutes was the most fun I have had on a game in some time (actual fun enjoyment not raging one minute then telling other people how sick you are the next minute).  Crash has everything its got levels that have you running towards the screen away from a boulder which have you heart in your neck moments after running a long way from the checkpoints, to hog riding dodging spikes at a fast pace and other obstacles then sometimes if you collect the 3 pictures you have a bonus mission which goes left to right like Mario or sonic. I am currently on the second island right at the end, I have beat bosses Papu Papu and Ripper Roo with much difficulty it has to be said. I haven’t found this game easy in one bit and that pleases me as I wouldn’t want to feel like my endless hours of childhood could be smashed out in a 3hour session now I have played games most of my life. Emotions run high in gameplay from frustration at your own silly mistakes to utter joy when you finally get across that collapsing bridge after several (I counted 32) attempts at doing so.

“Experience one of the best action/platform games ever made! Enter the vivid world of Crash Bandicoot, a marsupial on a mission! His brain’s been scrambled, his girlfriend is held captive, and his arch nemesis has a big N on his forehead! And you thought you had it tough! Over 30 crazy levels with the type of gameplay you love the most! Encounter bonus levels, fiendish traps, hair raising enemies and disappearing bridges!”- PlayStation Overview- Sony.

I mean what else is there to say other than in that brief overview its epic. So for just £3.99 you can have one of your most cherished childhood games on your PlayStation 3 like me. That’s if you don’t still have your PlayStation 1 and if you do you are epic. This will certainly occupy my time very well up until the PlayStation 4 on Friday alongside work.

Recent news that Activision are considering reviving the Crash Bandicoot series had my jumping from wall to wall with excitement as imagine Crash on next generation PS4 I cant even think of how awesome that would be for me personally. Thank you Sony for so cheaply reuniting me with my childhood.


Introduction to Games Design- Research Topic Focus

I have been given a brief for our module of an interactive presentation timeline of the history of gaming. After given this we was shown a video called Thumb Candy- The History of Computer Games. Iain Lee is the presenter who takes us through the history of gaming from the first Space wars! in 1961 to the year of 2000 with Tekken Tag Tournament. Since then there have been many iconic games and consoles but this video was brilliant use to us for research in our brief as it covered a huge range of the gaming industries history. So what I wanted to do from that was do similar to this but bring it up to date as recent games such as Halo and Assassins Creed have to go down as iconic games.

This video did focus much on the companies in gaming and the alteration between who was the top from Atari to Nintendo. My focus of research that I picked out of a hat was “Icons of Gaming”, this topic I was very pleased with as I could do a wide range of topics from characters to designers and everything in-between in the gaming industry.  So I could have centralised Thumb Candy as my pure research and guideline, but I wanted to focus my research and gather it myself so I felt more engaged with the topic. Due to this I decided to choose “Iconic Games”. Once choosing this I did realise that in my research that this is a very debated topic as everyone has their own tastes, for example my preference is to games I grew up playing such as Spyro, Crash bandicoot and Pokémon whereas I am not a fan of Zelda but I wont neglect that it is a huge game because of my own personal views. Due to this being a debated topic it will take my extensive research and maybe even a survey for people to enter to give their own preferences to find my iconic games.


My idea for my interactive presentation even before my research has been gathered was to have a levelled game which did iconic games through the generations of gaming right up until the 7th generation, I decided the 8th generation was to be excluded as its not yet to come out although it is soon I think a clearer research will be determined if I focused on 1st-7th generation of gaming. So with the time period settled I drew up a plan for my levelled game with some ideas for which games would fit in. The idea would be as you take the ball or the character into a item it would bring up information on the screen then you can go back and forth to re-read certain parts or enter the final ball to start the next level which would be the next generation.