Previous work: blog 1, blog 2, blog 3, blog 4, blog 5, blog 6.
After storyboarding the idea behind the ident and then creating my tank in photoshop in both normal and rusted textures i moved myself into Adobe After Effects a program which will allow me to create and edit my video using multiple methods of editing.
I imported a background that i found into the project and dragged it into the composition, i also imported the rest of my files which included the ident and both tanks. As i didnt want the ident and the rusty tank to show up until near the end i used the opacity setting to turn them to invisible until called in with a keyframe later on. First i wanted the normal tank off stage and to slowly chug on across the plain, then to have a little judder and slowly grind to a halt, this is when the tank will fade into rusty tank. Rusty tank stays stagnant until background fades out then the ident cross fades with rusty tank to finish my ident.
This was a slight alteration to my storyboard as i wasnted a rotating 3d camera around the tank but i couldnt get the hang of it and it required many different photoshopped versions of the tank from different angles as the original was 2d. Also the smoke from the tank i didnt implement purely down to wanted to crack the basics, i would have also liked the treads of the tank turning to simulate movement and not sliding. These are all factors to improve on and with more practice in after effects im sure i could improve vastly on my ident.
Here is the final product: