PHASEgaming

Jason Pook's Games Design Blog

Client Project- Session 11

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With us really wanting to push for the christmas period myself and fellow leader Phil had skyped the night before to dicuss what was to be done for Tuesdays session. Last week we had gathered few had done the texturing of the buildings deadline we set so we decided to pin down the interactivity side of things. With that out the way we both agreed that we should start off with another group critique as they are very beneficial for everyones work to improve, then move onto pushing on with the assets everyone was given to try get the level more detail in the block out. This would have happened if more than 4 people turned up. Due to this us 4 Myself, Phil, David and James decided that we would set ourselves a mini brief for the day with a deadline of the end of the day to see how far we got on with it.

This was:

1) To generate an asset list for the concept art street block offs

2) Allocate those assets

3) Get as far along as possible with each asset to be given feedback on by the end of the day

With this being done we quickly used the previous asset list to narrow down what our block off would be, we chose the furniture van conept idea where people had parked a furniture van and was unloading items therefore in the way of the player to get past. This required a furniture van, sofa, chairs, table, cuboard , filing cabinet and people. I took the van seen as i am the strongest vehicle modeller of the group and are focusing on it in my self initiated.

Here are the images i have gathered to help me with the modelling of the van. The blueprints obviously aid with the scale and proportional side of modelling, then the added reference from hulls transport museum is a nice feature as we know the van exists in the area as a furniture van (its initially where we got the idea from).

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This is what i managed to come up with, I had done up to the basic shape low poly with added interior midway through the day then just applied a turbosmooth to create the cars natural shape. Everything apart from the steering wheel and the front grill had been completed by the end of that day, but i did finish them on the wednesday. I was pleased with my end product after being unsure and unable to find the scale i had to use vectors from a modern day transit van for height and length to get what felt natural for this van. With this being a day and a halfs work I was impressed with my speed clearly showing myself im improving in my modelling skillset to produce a decent end product in what is a short amount of time for a vehicle. There are some parts with smoothing issues around the windows but they are not too bad and look presentable in engine. I chose to open the doors as then some of the assets the other guys had designed could be placed inside for realism, but if needs be i can simply close the doors to give variation if the van is used multiple times in engine.

All it needs now is a texture im yet to start this as i had to go back to buildings but it will be done over christmas. Hopefully next week we can get a group critique in before christmas which will be the 2weeks off, but its not really off as we are behind on the project from where we should be and need to be working over the holidays before hand in.

Author: Jason Pook 3D

Current student at Hull School of Art and Design studying Games Design.

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