PHASEgaming

Jason Pook's Games Design Blog

Client Project- Session 9

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Last Session

So just a quick recap, last session i tasked myself with a few more buildings to do which i did ahead of session 9 which would be our next installment of group critique. Everyone showed there buildings and was given constructive feedback and some progress was shown even with people who had been struggling so this was a bonus. Myself i showed my buildings 1 by 1 the quicksilver, pound world and cheque center, they received very positive feedback everything was to scale in proportion and for the detail i had managed the poly count was on the low side giving me much more room to add extra details in the future.

The group critique is to show our professionalism to give others constructive feedback being harsh or actually praise them for good work. This had some issues the week before with some not following the trend disrupting critique, but after a word from myself during the last session to be quiet i think the point had got across. The group was very professional towards all people who presented and gave some useful ideas. For example on Abbie’s building Kardomah her positioning of pillars and window frame was off as i rightly pointed out and others added to how could work out the right placement like putting a texture of the building front on onto a plane to get proportions perfect. Phil’s building I pointed out the window over hangs were not extruded for enough out and had multiple indents to them rather than flat which he said was working progress to build upon.

As a result to this group critique it had already been planned in advance to get 2 buildings textured by next week, Paul backed us up with this demanding it be done as the project should be alot further on. Myself i did 3 textures of my buildings and i left 2 for the next session which me and Phil have planned to take a tutorial lesson on texturing 101.

A rather brief blog post but being a group critique and it going well for myself with no improvements suggested it was just straight onto texturing buildings.

Author: Jason Pook 3D

Current student at Hull School of Art and Design studying Games Design.

One thought on “Client Project- Session 9

  1. Pingback: Client Project- Session 10 | PHASEgaming

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