PHASEgaming

Jason Pook's Games Design Blog

Casual Game Proposal 2

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In casual games we have done a lesson which was our first lesson using Adobe Flash Professional (more information on previous blog post). This use of software was useful for us not only for our Casual Games project but our actual flash timeline, but purely focusing on our Casual Games topic we have been asked to produce a brief proposal on what casual game we would be making in flash. To make sure I had my ideas on the right track I had to go back over my previous research on casual games to reinforce what exactly was a casual game and the requirements to make one.

“Developed  for the general public and families, casual games are video games that  are fun and easy to learn and play. The games are platform agnostic,  meaning they can be played via the Internet, Facebook, PC, and Macintosh  computers, Xbox, PlayStation, Nintendo DS, Wii and even mobile phones, iPhone and PDA. They’re nonviolent, arcade-style games that involve puzzles,  words, board and card games, game show and trivia. Popular games are  Mah-jong, Tetris, Solitaire, Bejeweled,  Mystery Case Files,  and Farmville.”-Casual Game Description http://www.casualgamesassociation.org/index.php.

So originally for my casual game (the proposal here) i wanted to make a brick breaker style keep the ball up and hit targets football themed game relevant to the stick man kick ball flash animation aboveflash, i was having alot of issues with the coding for this in the form of levels and the collisions in the targets code. Due to thinning time and frustrations hitting a new level i decided it would be best to put this to one side and pursue it in the summer. By doing this i obviously needed a new casual game for my module briefs so i went down the path of a tower defense game, this tower defense game would be styled on many other tower defense games which involve a maze for the enemy to try get from start to finish but you stop them using turrets or methods of some sort. Games like this include Bloons tower defense series which is a hugely popular and now multiplayer game with micro transactions features various monkeys which pop balloon’s  using everything from darts to plasma laser super monkeys.

Bloons_TD_5_Gameplay

Heres some more examples of different and popular tower defense games at casualgirlgamer.

So i wanted a tower defense game with a maze and varied difficulties of enemies and a few levels nothing huge or complex but a challenge. The game would need a money value to place the turret onto the game and therefore a money gain function when an enemy died and dependent on the level the higher the money gained. the turrets would have range if i could find a way to show that maybe a hover over radius or click to select tower. obviously a limited amount of levels and lives so the game is both there to win and lose with a reset button on the win/lose screen. the turrets need to fire bullets at the enemies perferably lock on so its not impossible which then means health of the enemies is considered and bullet damaged to that health which will alter with level of enemy. if i have time id like to make different maze levels and possibly more expensive better turrets.

This is my proposal which i intend to follow and try to complete. In the end ill have a tower defense game with the basic fundamentals of a tower defense game in, it wont be a full blown 100 different turret styles different weapon damage game but the focus will be there and it will be a casual game.

Progress to follow…

 

 

 

 

 

 

 

 

 

 

Author: Jason Pook 3D

Current student at Hull School of Art and Design studying Games Design.

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