PHASEgaming

Jason Pook's Games Design Blog

Creative Futures- Creativity 23/10/13

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In todays lecture for Creative Futures we was moving on from the Drawing 101 sessions and focusing purely on Creativity, what creativity is and how it works. To begin with we explored the idea of is art talent genetic so for example a drawing gene or painting gene. This caused a discussion between us students which I learnt myself that there will be no such thing as a drawing specific gene, it will be a creative gene or multiple hand eye co-ordination genes to assist you in drawing. The actual drawing is through practice and learning yourself to expand your knowledge of drawing techniques and methods. The idea of everyone of us needs an “on and off creative switch” to be successful in our course, which means that at any one moment you should be able to switch on working mode of any kind. This idea has been said to us a number of times because you cannot say to  client when asked to do something “Sorry, im not in the mood” as you will most likely be fired, you always need to be ready to switch on and this was a good thing to go by for me as if we are being told it now surely we will need it for the future.

Then our tutor went onto discussing our design process. This caused much confusion as most of us students didn’t even know we had a design process. A design process was described to us as a method of working which best suits us so we can visualise it better to ourselves.

This process should ideally acknowledge the following:

  • Reading/negotiating and interpreting a brief – given by a client or self-initiated.
  • Early design development and experimentation (various media).
  • Discernment – the choosing of the most appropriate design solution from A RANGE of alternatives.
  • Further Design Development and refinement of your chosen design.
  • Preparation for presentation/pitch to the client.
  • Evaluation.

So this was shown to us as the ideal method of work and how to go about your briefs. This was the process I go through anyway but what he meant was how do we then put that process onto paper and visualise our process. So what I did was I went back through my notes from start to the most recent to see if any patterns emerged. Funnily enough they did I noticed that I use a lot of symbols or underlining to indicate importance for example: a star at begin and end of point to show its key, a brief bullet point which then if needs adding to I use a hyphen underneath to indicate addition, or I underline/ box a word or sentence multiple times so it stands out from the page. So by seeing what may not be the complete article of my design process but certainly how I work I have realised it must work for me. This may only be the first of many design processes as Gareth said we will go through many a design process before finding the one that works perfect for you, I am a visual person I believe so im sure that arrows and highlighters etc. will come into my process at some stage as its all what jumps out of the page for me.

If you would like to see the session taught to us about our design process visit out tutor Gareth’s blog (http://apopheniainc.wordpress.com/2012/04/16/the-design-process-do-you-have-one/)

Author: Jason Pook 3D

Current student at Hull School of Art and Design studying Games Design.

4 thoughts on “Creative Futures- Creativity 23/10/13

  1. Pingback: Creative Futures- “Adaptation” (6/11/13) | PHASEgaming

  2. Pingback: Creative Futures- “Adaptation” Progress/ Environments (13/11/13) | PHASEgaming

  3. Pingback: 3D Realisation – Back on Track – (20/11/13) | Emerald Sword Gaming

  4. Pingback: Creative Futures- Adaptation- Props/Objects/Vehicles | PHASEgaming

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